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Ripyl
Our Plans
What is Ripyl®
Our Team
Our Story
Our News
Ripyl Store
Contact Us
(0)
Cart (0)
JOIN US
Our Plans
What is Ripyl®
Our Team
Our Story
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Contact Us
JOIN US
Ripyl Store Build an app | Problem Solving
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Build an app | Problem Solving

A$59.99

App Innovators: Design a New School App

This mini-challenge immerses students in entrepreneurial thinking and design problem-solving by having them identify a school-related problem and create an app to solve it. Through collaboration, critical thinking, and creativity, students will develop a real-world digital solution, gaining valuable experience in entrepreneurship, user research, and product design.

Throughout this four-part challenge, students will identify a problem, define their customer, brainstorm a solution, and present their app concept in a pitch, just like real-world entrepreneurs and product designers.

What Students Will Learn

Through this activity, students will:

  • Identify and define real-world problems within their school environment.

  • Analyse customer needs to ensure their app is useful and relevant.

  • Develop a creative solution, applying design thinking principles.

  • Work collaboratively in teams, refining teamwork, communication, and problem-solving skills.

  • Present and pitch their app, practising persuasive business communication skills.

What You Need

  • Required - Teacher Notes and Runsheet

  • Required - App Board Template (link for download below)

  • Required - Problem, Empathy, and Solution Boards (student worksheets - links for download before)

  • Required - Paper, pencils/pens for students to use for activity

  • Optional - Class prizes for best pitch, best use of problem-solving, most creativity, etc.

Files included for Download

  • Teacher Notes and Runsheet (.pdf)

  • Presentation Slides (.pdf)

  • Presentation Slides (.ppt)

Download Now

App Innovators: Design a New School App

This mini-challenge immerses students in entrepreneurial thinking and design problem-solving by having them identify a school-related problem and create an app to solve it. Through collaboration, critical thinking, and creativity, students will develop a real-world digital solution, gaining valuable experience in entrepreneurship, user research, and product design.

Throughout this four-part challenge, students will identify a problem, define their customer, brainstorm a solution, and present their app concept in a pitch, just like real-world entrepreneurs and product designers.

What Students Will Learn

Through this activity, students will:

  • Identify and define real-world problems within their school environment.

  • Analyse customer needs to ensure their app is useful and relevant.

  • Develop a creative solution, applying design thinking principles.

  • Work collaboratively in teams, refining teamwork, communication, and problem-solving skills.

  • Present and pitch their app, practising persuasive business communication skills.

What You Need

  • Required - Teacher Notes and Runsheet

  • Required - App Board Template (link for download below)

  • Required - Problem, Empathy, and Solution Boards (student worksheets - links for download before)

  • Required - Paper, pencils/pens for students to use for activity

  • Optional - Class prizes for best pitch, best use of problem-solving, most creativity, etc.

Files included for Download

  • Teacher Notes and Runsheet (.pdf)

  • Presentation Slides (.pdf)

  • Presentation Slides (.ppt)

App Innovators: Design a New School App

This mini-challenge immerses students in entrepreneurial thinking and design problem-solving by having them identify a school-related problem and create an app to solve it. Through collaboration, critical thinking, and creativity, students will develop a real-world digital solution, gaining valuable experience in entrepreneurship, user research, and product design.

Throughout this four-part challenge, students will identify a problem, define their customer, brainstorm a solution, and present their app concept in a pitch, just like real-world entrepreneurs and product designers.

What Students Will Learn

Through this activity, students will:

  • Identify and define real-world problems within their school environment.

  • Analyse customer needs to ensure their app is useful and relevant.

  • Develop a creative solution, applying design thinking principles.

  • Work collaboratively in teams, refining teamwork, communication, and problem-solving skills.

  • Present and pitch their app, practising persuasive business communication skills.

What You Need

  • Required - Teacher Notes and Runsheet

  • Required - App Board Template (link for download below)

  • Required - Problem, Empathy, and Solution Boards (student worksheets - links for download before)

  • Required - Paper, pencils/pens for students to use for activity

  • Optional - Class prizes for best pitch, best use of problem-solving, most creativity, etc.

Files included for Download

  • Teacher Notes and Runsheet (.pdf)

  • Presentation Slides (.pdf)

  • Presentation Slides (.ppt)

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